Wednesday, 1 March 2017

Blog Silence?

Surely not here!

But in all seriousness, I haven't had another game of Battletech (and haven't completed or proofread the last battle report), nor have I finished the ongoing game of Combat Mission yet, so I didn't have anything of particular worth to post.

I played a game using my OGRE Designer's Edition Kickstarter box this weekend... but did not record it or take any pictures. Some will say it is because I lost, I will say it is because punching out all the counters frazzled my brain. The game was the Ceasefire Collapse scenario, and served as a fairly good example of just how good a large OGRE is, especially compared to small ones - two Mk II OGREs are no match for a Fencer-class under any circumstances that I could see.

For those of you who don't know what OGRE is, it's a board game based around the concept of large supertanks called OGREs, driven by their own artificial intelligence (in fluff - in reality, of course, the players control them). These are played in great detail, with record sheets for their weaponry and damage, against droves of conventional forces. These being largely cannon fodder, they simply (and oh so elegant - a masterstroke of game design) have their stats marked on their counters, so you can just peek over and see exactly what you're contending with when you're not dealing with the stars of the show. All rolls are done with 1d6 (except for one related to nuclear cruise missiles, for some reason), and all hit results are drawn from a neat 6x6 chart. Absolutely wonderful game design, and if the game took 3 hours this weekend, I know it was only because of our setup time and reviewing the rules.

Hopefully I can produce a game report of that eventually so you can see the quality of the Designer's Edition as well.

Well, I know it's not much of an update, but it will have to do for now. Once again, thanks for visiting, and I hope to see you around again with the next post!

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