Tuesday, 11 October 2016

Battletech intro and practice!

Hello again, and welcome back to the Dark Ages! 

Two exciting new things in today's post:

First, I am posting from my phone, a new Samsung Galaxy something neo. It's a pretty drastic technological improvement over my blackberry (it can access this site to post things, for one example), but autocorrect is a huge pain, so I expect some mistakes (not to mention format errors) to sneak into the first few posts done on this thing. Feel free to point them out so I can fix them for next time!

Second, I recently received my Classic Battletech Introductory Box set, and all I can say is wow. Intro rules and expanded rules, sturdy cardboard maps, a full book of fluff and literally handfuls of beautiful plastic miniatures! What a deal! Not to mention that the game is quickly growing on me, haha.

Of course, I will warn any prospective buyers : the introductory box set comes with everything you need to play basic mech on mech battles, with many rules (enough to overwhelm you at first, I can say for a fact), but it doesn't have the full rules. Those will run you a considerable additional cost, as will the tech manual (for making up your own mech builds), the advanced rule expansions for hostile environments, planetary landings, space combat, etc, and many books of fluff and technology on the various eras of the Battletech universe. Plus any additional mechs, infantry, vehicles, maps and whatever else you don't want to scratch build. 

What I'm saying is, the intro set is fantastic, but it has a strong potential to be a gateway drug to a whole lot more purchases and depth. However, with its breadth of content, it should easily keep you busy until you've saved up your allowance to pickup some supplements and introduced some friends to the game so you can spread the load. ;)

All that being said, here is a quicky battle report of my second test of the rules, played solo. The first was the very basic introductory scenario using the simplified rules, and I was too busy keeping up to grab my phone and jot anything down on Google docs/take pictures like I did this time.

Here goes :

"

Trainee Aaron of the KRC (Karkand Recon Corps) in a CP-10Z Cyclops mech prepares to face his first round of testing, pitted against two fellow warriors in unpainted mechs fresh from the assembly line. His gunnery skill is above average and his piloting is slightly sub standard, per random rolls. (The game includes rules for rolling the two major stats for your mechwarriors, piloting and gunnery. It just so happens I rolled a fairly balanced spread, one below average in piloting and one above in gunnery)


The lighter mechs close in to get past the treeline, which he is using to negate their range advantages. (Thick enough tree cover prevents vision and attack altogether, while even a few will make hitting you harder for the enemy - against two quick mechs with long range weapons, pulling them in to brawl with my monster of an Autocannon seemed like a safer bet than letting them run around and kite me until they were out of ammo)


In the ensuing fight, the cyclops loses some armour, but it's Autocannon crushes the chest of the vindicator, damaging its gyro. (The light mechs pressed through the woods on either side of my cyclops and started ablating my defenses - armour is worn down by attacks to access the more sensitive equipment inside - but I turned out to be right about the deadly combo of Autocannon 20, 3 gunnery, and close range)


Aaron closes to destroy the vindicator while its parter rushes to flank him.


The vindicator takes another centre torso Autocannon hit and collapses, out of the fight.


The vindicator collapses alongside the torso-twisted cyclops that shattered its body. (He had tried to run past me to get out of the arc of fire of my Autocannon,  mounted in my torso. Turns out I can twist at the waist and hit him anyway!)


Shortly thereafter, the AC20 claims it's second victim, with critical damage to the engines of the Whitworth,  which by then had lost both arms, knocking it out of the fight as well.

Aaron’s mech was well-worn after the training session, but he had passed. It was time to report for more rigorous training, leading a Lance (like an armoured troop, only the tanks walk),  and get some paint on his mechs. Mercenaries earn no money in training after all."

That's all for now, thanks for checking in, and see you next time!

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